![]() ![]() It featured turn limits and a boosted artificial intelligence (AI) as well as networked multiplayer capabilities. The most innovative aspects of Deadly Games include a wide variety of special ops mission types like hostage rescues, demolition and infiltration missions. Non-scenario missions are also under the orders of Tarballs. Initially, they do not appear connected, however, the ultimate objective is to annihilate the DfK, an organisation attempting to launch satellites in space for destructive use. ![]() The scenario missions place the player under orders of soldier of fortune Gus Tarballs. The game features the same engine and top-down perspective as the original game. There are multiple terrain types, the mercenaries are hired and fired between missions, and Micky, the first equipment trader of the series, offers his services for example, he may occasionally sell the player junk equipment, thereby prompting the mercs to voice their displeasure with the deal. The scenario branches somewhat depending on the player's successes and failures. The missions are linked chronologically, removing the need for micro-management on a strategic map. In Deadly Games, the player takes a group of mercenaries through a series of missions. Jagged Alliance: Deadly Games is a 1996 tactical role-playing game developed and published by Sir-Tech and a sequel to Jagged Alliance. ![]()
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